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A Higher Common Sense

A Higher Common Sense

A place for writings about evidence-based design

  • CS 177 Human Centered Product Management
    • Comparative Research Done Right
    • CS177 Human Centered Product Management Syllabus
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
    • Lecture 1B | Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & User Experience
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Story Mapping
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • Glossary for Design Techniques
  • Product Management Library
  • The How and Why of Sketchnotes

Category: Visual Design

Team 4: Capturing the Mood of Spencer the Spender

February 22, 2022

Creating mood boards and style tiles for an antidote to compulsive spending. 📌 TL;DR on our solution Compulsive shoppers often end up on hedonic…

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  • Oasis: Final Write Up – A Higher Common Sense on Project Work 8A: Experiment Synthesis
  • Oasis: Final Write Up – A Higher Common Sense on Team 21: Designing a Solution, Assumption Mapping and Experience Prototypes
  • Team 17: Final Group Writeup – A Higher Common Sense on Troubled Tai and a Focused Journey
  • Team 18: Final Writeup – A Higher Common Sense on Team 18: Usability report
  • Team 18: Final Writeup – A Higher Common Sense on Team 18 5A: Synthesis, Proto-Personas, Journey Maps, and Intervention Idea

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