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A Higher Common Sense

A Higher Common Sense

A place for Writings about Evidence-Based Design

  • CS 177 Human Centered Product Management
    • CS177 Human Centered Product Management Syllabus
      • Lecture 5B- Agile and Storymapping
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
      • 1A Welcome to CS 177: Human-Centered Product Management 1
    • Lecture 1B | Human-Centered Product Management
      • 1B Strategy for Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & Tech Stack
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Participatory Roadmaps & Case Study
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • 1A Introducing Design for Behavior Change
    • 1B Norms, Models, Brainstorm, Screeners
    • 2A Norms and Study Guide
    • 2B Ethics, Persuasion and B=MAT
    • 3A Secondary Research and Theories of Behavior Change
    • 3B Switch, Fraud,
  • Product Management Library
  • The How and Why of Sketchnotes
    • Glossary for Design Techniques

Category: CS247B Design for Behavior Change

Stanford’s Studio Class on design for Behavior Change.

Team Bison: Usability Report

March 11, 2026

Team Bison Background We tested our intervention application with a total of 4 testers across two 15 minute rounds, where each round had 2…

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Sketchnote: How to Stop Looking at Your Phone so Often

March 11, 2026
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Team Rakali: Usability Report

March 11, 2026

By Greg Kalman, Austin Konig, Ananya Navale, Shuman Wang, Jasmine Xu Overview For our usability testing, we evaluated the working prototype of our app…

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Team Alpaca Usability Report

March 11, 2026

In our usability testing, we walked participants through four key tasks: Automatic Scheduling: Finding a time to schedule coffee with a friend based on…

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Team Anteaters: Usability Report

March 11, 2026

Issues (Ranked from most to least important, with 1 being top priority) Major Bug Fixes Improve navigation: Create onboarding guide/tutorial for users, with clear…

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Usability Report (Team: Ant!)

March 11, 2026

Usability Report   We uncovered the following issues during our usability testing: SEVERE Transparency of rubric Our most pressing issue/point of critique was the…

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Usability Report Team Rattlesnake

March 11, 2026

Severe Issues Adding meals is confusing. Currently, once a user removes a meal it can be re-added but the “add meal” button is at…

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Usability Report: Team Rottweiler

March 11, 2026

Usability Report Confusion about what action to take (Severe) Users were unsure what they were supposed to do first when looking at the page….

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Team Rhebok – Usability Report

March 11, 2026

Team Rhebok   Usability Report / Ranking  (#1 means most severe, #10 means least severe)   #1: Bug: appearing after the first chat Solution:…

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Recent Comments

  • Team Badger: Usability Report – A Higher Common Sense on Clickable Prototype and Usability Script – Team Badger
  • Team Rakali: Assumption Tests Report – A Higher Common Sense on Team Rakali: Intervention Study Synthesis
  • Assumption Tests Report – team Armadillo – A Higher Common Sense on Intervention Study Synthesis – Team Armadillo
  • Assumption Test: Brevi – A Higher Common Sense on Axolotl: Assumption Testing
  • Team Rakali: Baseline Study Synthesis – A Higher Common Sense on Behavioral-Personas & Journey Maps

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