Kaiyu Ren 3A Critical Play: Competitive Analysis for game “Chameleon” April 16, 2024 I found this game called Chameleon (link: https://bigpotato.com/products/the-chameleon) that is very similar to what we are doing. The target audience is age 14 plus… Continue Reading
Final Reflection March 21, 2024 CS247B was a growing experience (just like for our app’s flowers!). Prior to this class, I didn’t have any experience with sketch notes, intervention… Continue Reading
CS 247B Personal Final Reflection March 20, 2024 Personal Reflection Before this class, I had a narrow definition of design, as well as of behavioral change. I viewed designs as an advanced… Continue Reading
Final Reflection (Ethan Hellman) March 20, 2024 Before this class, I thought that most of design was really the things that we learned coming from CS 147. In that sense, designing… Continue Reading
Final Reflection [Angela Mao] March 19, 2024 Before this class, I knew I loved human-computer interaction because of the way technology is so deeply intertwined with the human experience, but I… Continue Reading
Final Reflection March 19, 2024 Before coming into this class, I fully expected it to be a mirror of CS 147. I expected every HCI class in the coterm… Continue Reading
Final Reflection (Daniel) March 19, 2024 I generally enjoy HCI classes at Stanford and going through the design process with a team, and feel like this class met the expectations… Continue Reading
Writeup: Final Reflection March 19, 2024 Introduction Entering CS 247B, I didn’t know what to expect. I surmised that a course on design might just feel like a copycat of… Continue Reading