Final Reflection March 14, 2026 Before this class, I thought designing for behavior change was easy because I reflected on how easily influenced I am. If something is framed… Continue Reading
Final Reflection March 14, 2026 Before this class I thought behavior change was mainly about your discipline. However I did the work throughout the class and with these experiences… Continue Reading
Measuring Me Take 2: Over-Researching March 13, 2026 The Behavior The behavior I chose to measure is over-researching: spending significantly more time building context, frameworks, and analysis around a decision or task… Continue Reading
Writeup: Final Reflection March 13, 2026 Intro Note Design for Behavior Change was genuinely one of the most rewarding classes I have taken this quarter. It was filled with small… Continue Reading
Axolotl: Usability Report March 12, 2026 Issue description Severity Task Flow Solution(s) Onboarding buttons nonfunctional Severe Onboard Add functionality to the plus/minus for study session duration, break duration, long break… Continue Reading
Protected: Usability Report | Team Armadillo March 12, 2026 There is no excerpt because this is a protected post. Continue Reading
Team Bear: Usability Report March 12, 2026 Usability Report Problem Severity Description Fix Done? Frequency <-> Notification Mismatch High If you set your learning frequency to “3–4x per week,” the notification… Continue Reading
Raggiana – Usability Report March 12, 2026 Notifications update a bit late in real time Ranking: Severe Description: This limits interaction between users because reactions, comments, and updates do not always… Continue Reading