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A Higher Common Sense

A Higher Common Sense

A place for Writings about Evidence-Based Design

  • CS 177 Human Centered Product Management
    • CS177 Human Centered Product Management Syllabus
      • Lecture 5B- Agile and Storymapping
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
      • 1A Welcome to CS 177: Human-Centered Product Management 1
    • Lecture 1B | Human-Centered Product Management
      • 1B Strategy for Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & Tech Stack
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Participatory Roadmaps & Case Study
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • 1A Introducing Design for Behavior Change
    • 1B Norms, Models, Brainstorm, Screeners
    • 2A Norms and Study Guide
    • 2B Ethics, Persuasion and B=MAT
    • 3A Secondary Research and Theories of Behavior Change
    • 3B Switch, Fraud,
  • Product Management Library
  • The How and Why of Sketchnotes
    • Glossary for Design Techniques
CS177 Human Centered Product Management

Welcome to A Higher Common Sense

Clickable Prototype and Usability Script – Team Buffalo

March 10, 2026

Nudgi is an app that seeks to strengthen personal connections through increased awareness of messaging habits and social accountability. Initially developed as a method…

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Clickable Prototype and Usability Script

March 10, 2026

Our platform, Sage, seeks to promote financial wellness through increased awareness of spending behaviors through AI-based intervention and coaching. Initially developed as a method…

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Assumption Tests Report

March 9, 2026

Note: We tweaked our experiment designs slightly after submitting the Intervention Study document, since we realized that our previous weeklong study plans would limit…

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Clickable Prototype and Usability Script Team Rattlesnake

March 9, 2026

Introduction We Ate is a mobile app designed to help people, especially young college adults, to eat more consistently without the pressure of traditional…

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Clickable Prototype and Usability Script

March 9, 2026

Introduction Branch Out is an application that allows busy students to enter their weekly schedule and outdoor activity preferences to get spontaneous text nudges…

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Assumption Tests Report – Team Bison

March 9, 2026

Experiment Overview Link to detailed experiment design Recruitment We recruited four non-athlete Stanford undergraduate students, half of whom were part of our past studies…

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Team Brontosaurus: Assumption Tests Report

March 9, 2026

Overview We ran two experiments to test key assumptions about our AI usage tracking widget. Experiment 1: Web-Based AI UsageTested whether users primarily interact…

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Team Bull Clickable Prototype and Usability Script

March 9, 2026

Introduction Tuck In is a gentle sleep improvement app designed to help users build healthier sleep habits through small, achievable steps. Rather than demanding…

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Rottweiler Assumption Tests Report

March 9, 2026

Brief overview of the three experiments Link to detailed experiment design Explanation on who you recruited and why We recruited three participants for each…

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