Nils Forstall BrainSpark Pitch Reflection

It has been really fascinating to see all of the moving pieces that go in to a pitch deck like this one. While we were going through each of the individual assignments, I don’t think I quite appreciated how everything fits together into a cohesive narrative, but over the course of making, refining, and practicing the pitch deck, I feel like I’ve had “aha” moments where the gestalt of everything that we’ve been working towards comes together.

It has also been fascinating working with this particular fictitious company centered around game development when I’m currently taking a game development class. In that class, I often ask myself “What learning objective would be well suited to a game?” while in this class, I ask myself “What game/features could be well suited to these stakeholder values?” I’ve noticed that my answers in each of those classes have largely been different, and it’s been a small window into how truly hard that niche might actually be. The push and pull of creative freedom with generating revenue is clearly something that game development is not immune to. And when you add the layer of being educational, the target that you have to hit becomes even smaller. But at the end of the day, that’s why BrainSpark Games could be a successful company–because not many companies are shooting at that small target.

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