Issues (Ranked from most to least important, with 1 being top priority)
Major Bug Fixes
- Improve navigation: Create onboarding guide/tutorial for users, with clear instructions for each feature (how to get food, the recovery missions, etc.)
- Recovery mission mechanism: 7 tasks are too difficult to complete
- Reward mechanism: increase HP recovered from treats to better align with damage caused by hits
- Incorporate goal-oriented task recommendations for recovery missions/breaks. E.g. Creative (current), posture-related only, mindfulness and self-care
- Reward system airdrop: occasionally drop rewards during the session to keep users motivated.
Minor bug fixes
- Timer should stop/restart after Hunchie runs away (also when completing breaks)
- Inventory system: Show “empty” when no items are available, not full.
- Clarify that stimulated hits and ‘skip to break’ functions are for demo purposes only
- Make opening the reward box after a break interactive (clickable)
- Small CSS/layout issues (redundant timer, duplicate end session button, Settings button should be made more apparent.)
Positive Feedback:
- Breaks are fun
- Rewards and gamification element is engaging
- Really liked gift box opening treats
- Hunchie rolling up animation is cute
- Ability to view Hunchie’s mood
- Hunchie’s avatar is adorable
- Found simulated hit buttons intuitive
- Enjoyed interactive elements like feeding the hedgehog character
- Character recovery mechanics engaged user interest
- “I would pay for this”
