Final Reflection – Nicole Woo March 14, 2022 Prof. Wodtke Round 2 The first week of classes felt like a parallel déjà vu. Fresh out of building a card game for FOMO… Continue Reading
Jorpy – the Journaling App that Makes You Happy March 14, 2022 Problem Finding The pandemic has had a disastrous effect on mental health around the world. In a survey by the US Census Bureau, depression… Continue Reading
Final Reflection – Isabelle Zhou March 13, 2022 Introduction Before this class, I thought that designing for behavior change simply meant creating affordances and nudges to point users in the right direction…. Continue Reading
Alix Cui’s reflections March 13, 2022 Reflecting on my quarter What I did Because of the virtual college experience my team had gone through, we wanted to find a solution… Continue Reading
💭 Reflections – Elsie Wang March 11, 2022 Before the class, I thought… Sketching is only for designers Screeners did not exist in the user research process. What were those? Had no… Continue Reading
…and that’s a wrap! March 10, 2022 Before this class… I mainly played the “engineer” role, implementing features and requirements outlined by various designers and product managers. I never had much… Continue Reading
Mood Boards & Style Tiles REDO March 8, 2022 Our final mood board (1) was inspired by the magazine print in the bottom right corner of our original mood board (2) that we… Continue Reading
Usability Write-Up March 3, 2022 We tested our clickable prototype on three other students in class. Here are our top issues discovered: Some interactions seemed like they should be… Continue Reading
Usability Report March 3, 2022 Here’s our rankings for the issues we found: Severe 1. Users were confused at the difference in functionality and terminology between daily challenges and… Continue Reading