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A Higher Common Sense

A Higher Common Sense

A place for Writings about Evidence-Based Design

  • CS 177 Human Centered Product Management
    • CS177 Human Centered Product Management Syllabus
      • Lecture 5B- Agile and Storymapping
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
      • 1A Welcome to CS 177: Human-Centered Product Management 1
    • Lecture 1B | Human-Centered Product Management
      • 1B Strategy for Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & Tech Stack
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Participatory Roadmaps & Case Study
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • 1A Introducing Design for Behavior Change
    • 1B Norms, Models, Brainstorm, Screeners
    • 2A Norms and Study Guide
    • 2B Ethics, Persuasion and B=MAT
    • 3A Secondary Research and Theories of Behavior Change
    • 3B Switch, Fraud,
  • Product Management Library
  • The How and Why of Sketchnotes
    • Glossary for Design Techniques

Month: March 2023

Team 18: Usability report

March 14, 2023

We conducted 3 usability tests with CS247b classmates. We unearthed 7 main issues, detailed below in order of severity and how we remedied them. …

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“Eat your vegetables!”: Usability Report

March 14, 2023

Team 9: Carolina Borbon, Tomy Di Felice, Caroline Gao, Andrea Liao, Annie Ma  Usability Report Summary: The most severe issues identified were the late…

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Project Work 10A: Outventure Usability Report

March 14, 2023

12 Usability Issues – Severity and action we will take in bold Navigation Bar Users were confused by profile and settings being in different…

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Team 4: Usability Report

March 14, 2023

After user testing on our figma, we were able to gather key feedback on how to make our application better for the user. Below,…

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Usability Report

March 13, 2023

Onboarding: Hard to distinguish the art in the background of the first onboarding screen. How we would fix: We’ll make it clear what the…

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Team 16: Usability Report

March 12, 2023

To test the prototype of our app, BeNice, we had four users attempt to successfully complete six tasks. The four testers were college students…

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Team 10: Clickable Prototype and Usability Script

March 11, 2023

We are Toniq, a mobile app that empowers users to escape from endless scrolling on social media by enforcing screen time limits, encouraging physical…

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PROJECT 9B: Clickable Prototype and Usability Script

March 11, 2023

Link to Clickable: LINK   Team Members: Anjali, Dorien, Ellington, Ji Hong, Karson   THE INSTRUCTIONS Hi, [USER’S NAME]. My name is [YOUR NAME/TEAM…

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Team 4 – Clickable Prototype and Usability Script

March 10, 2023

We create the following figma prototype for our application. This prototype has 3 flows, showcasing features of the app such as settings, pet stats,…

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