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A Higher Common Sense

A Higher Common Sense

A place for Writings about Evidence-Based Design

  • CS 177 Human Centered Product Management
    • CS177 Human Centered Product Management Syllabus
      • Lecture 5B- Agile and Storymapping
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
      • 1A Welcome to CS 177: Human-Centered Product Management 1
    • Lecture 1B | Human-Centered Product Management
      • 1B Strategy for Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & Tech Stack
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Participatory Roadmaps & Case Study
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • 1A Introducing Design for Behavior Change
    • 1B Norms, Models, Brainstorm, Screeners
    • 2A Norms and Study Guide
    • 2B Ethics, Persuasion and B=MAT
    • 3A Secondary Research and Theories of Behavior Change
    • 3B Switch, Fraud,
  • Product Management Library
  • The How and Why of Sketchnotes
    • Glossary for Design Techniques

Author: alissav

Final Reflection Post

March 21, 2023

Before this class, I had done a lot of human computer interaction classes and projects, so I didn’t expect to learn as much from…

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PROJECT WORK DUE 8A: Experiment Synthesis

March 2, 2023

Experiment Overview Our team is working on an app that helps people lower their phone usage by slowly auto-distorting their screen as they approach…

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PROJECT WORK DUE 7B: Mood Boards & Style Tiles

February 24, 2023

This mood board reflects the idea of “distortion”. The major strategy that we plan to use in order to help users reduce their screen…

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PROJECT WORK DUE 6A: Midpoint Write Up & Peer Reviews

February 16, 2023

Problem domain and your motivation behind it: Our team aims to help people spend less time scrolling on their phones. Many Gen Zers struggle…

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SKETCHNOTE: What do Prototypes Prototype?

February 8, 2023
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Behavioral Persona and Journey Map

February 3, 2023

Behavioral Persona   Name of persona:  Soji  Project Team name/individual name Role: Senior Undergraduate Student at Stanford Goal Wants to reduce their screen time…

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Synthesis & Sensemaking Sketchnote

February 1, 2023
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Tiny Prompts Sketchnote

January 25, 2023
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