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A Higher Common Sense

A Higher Common Sense

A place for Writings about Evidence-Based Design

  • CS 177 Human Centered Product Management
    • CS177 Human Centered Product Management Syllabus
      • Lecture 5B- Agile and Storymapping
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
      • 1A Welcome to CS 177: Human-Centered Product Management 1
    • Lecture 1B | Human-Centered Product Management
      • 1B Strategy for Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & Tech Stack
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Participatory Roadmaps & Case Study
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • 1A Introducing Design for Behavior Change
    • 1B Norms, Models, Brainstorm, Screeners
    • 2A Norms and Study Guide
    • 2B Ethics, Persuasion and B=MAT
    • 3A Secondary Research and Theories of Behavior Change
    • 3B Switch, Fraud,
  • Product Management Library
  • The How and Why of Sketchnotes
    • Glossary for Design Techniques

Author: Krishnan Nair

Team 6: Clickable Prototype

March 1, 2022

Introducing Truthfully, a gratitude app that helps people with busy schedules engage with reflection through a daily game of Truth or Dare. By completing…

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Team 6: The Sketchiest of Screens

February 24, 2022

Create an Account/Login Page and Mental Health Resources (Alex) The idea to include a flow for mental health resources was informed by our early…

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MoodBoards and Style Tiles

February 22, 2022

Moodboards MoodBoard 00 This is our original moodboard constructed using magazines and fabrics from class. When designing our moodboard, we wanted to keep the…

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Team 6: Assumption Testing

February 21, 2022

This, week our team wanted to test three central assumptions in the design of our behavior changing solutions? Only one gratitude exercise per day…

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Team 6: Designing a Solution & Assumption Mapping

February 14, 2022

System Paths: Bubble Map:   Assumption Maps: Zoom in On Top Right Quadrant:     Assumption Testing Cards:

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Team 6: Wireflows

February 14, 2022

Wireflow 1: Onboarding In this onboarding wireflow, we provide the user with an interactive way of understanding the fucntionality of the app. they will…

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Intervention Study Synthesis: Grati-Truth or Grati-Dare

February 7, 2022

Intervention Study Design Our intervention is inspired by the game of “Truth or Dare”. The goal of this intervention study was to analyze how…

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Sketchnote: What do Prototypes Prototype

January 30, 2022
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Sketchnote: Synthesis and SenseMaking

January 25, 2022
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