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A Higher Common Sense

A Higher Common Sense

A place for Writings about Evidence-Based Design

  • CS 177 Human Centered Product Management
    • CS177 Human Centered Product Management Syllabus
      • Lecture 5B- Agile and Storymapping
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
      • 1A Welcome to CS 177: Human-Centered Product Management 1
    • Lecture 1B | Human-Centered Product Management
      • 1B Strategy for Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & Tech Stack
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Participatory Roadmaps & Case Study
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • 1A Introducing Design for Behavior Change
    • 1B Norms, Models, Brainstorm, Screeners
    • 2A Norms and Study Guide
    • 2B Ethics, Persuasion and B=MAT
    • 3A Secondary Research and Theories of Behavior Change
    • 3B Switch, Fraud,
  • Product Management Library
  • The How and Why of Sketchnotes
    • Glossary for Design Techniques

Author: Osose Ewaleifoh

Writeup Final Reflection

March 17, 2026

Before taking this class, I thought that behavior change was achieved through changing people’s values and beliefs.  In this class, I learned that in…

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Final Project Writeup – Team Armadillo

March 17, 2026

Full Writeup Link to Our Full Final Writeup   Summary People regularly stay up late despite knowing the consequences. This phenomenon is called bedtime…

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Clickable Prototype and Usability Script – Team Armadillo

March 10, 2026

Clickable Prototype A link to our clickable prototype is here.    Usability Test Script  A google drive link to our script is here. Preparation…

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Sketchnote: Consistency is for Closers

March 3, 2026
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Wireflows and Sketchy Screens

February 24, 2026

Wireflows Wireflow #1: Sign Up / Onboarding Our sign up and onboarding process is intentionally designed around the behaviors and needs of our persona:…

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Sketchnote: How to Make a Habit Irresistible

February 24, 2026
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System Path and Storymap

February 19, 2026

Target Persona: “Just one more” User Meet Sally, she represents the student who always is doing “just one more” before bedtime. Just read one…

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Sketchnote: Three Myths of Behavior Change

February 17, 2026
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Baseline Study Synthesis

February 10, 2026

Baseline Study The baseline study was designed to understand students’ bedtime habits, particularly focusing on Revenge Bedtime Procrastination, which is the intentional delay of…

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