Spending Time Outside – Clickable Prototype March 1, 2022 Appendix — Clickable Prototype Usability Script Continue Reading
Spending Time Outside – Assumpion Tests February 22, 2022 Overview: At a high level, the behavioral intervention we’re attempting to tackle is promoting spending intentional time outdoors. Last week, we oriented the insights… Continue Reading
Spending Time Outside – Mapping February 15, 2022 In order to help organizing and flesh out key needs for our MVP of our social challenge prompter to get people to spend time… Continue Reading
Spending Time Outside – Wireflows February 15, 2022 Synthesizing our analysis from the culmination of our diary study, literature review, and intervention study on getting people to spend time outside, we began… Continue Reading
Spending Time Outside – Intervention Study February 8, 2022 Overview: We are interested in prompting people to perform social tasks outside with their friends in order to tackle the issues of 1) activation… Continue Reading
Spending Time Outside – Personas and Journey Maps February 1, 2022 Goal: Due to increasing responsibilities, technological advances, and a global pandemic, people are spending copious amounts of time indoors, now more than ever. But… Continue Reading