Our goal was to design a more effective and efficient decision making experience. Therefore, I created a persona named Effective Eleanor. Previously, she has always been forcing her decisions on pleasing others because she have a hard time confronting other and rejecting them. Now, she wants to shift the attention to herself and what she wants instead. I recreated some decisions that she would have made in a day, and as seen, she have been socializing when others asked her to.
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