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A Higher Common Sense

A Higher Common Sense

A place for Writings about Evidence-Based Design

  • CS 177 Human Centered Product Management
    • CS177 Human Centered Product Management Syllabus
      • Lecture 5B- Agile and Storymapping
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
      • 1A Welcome to CS 177: Human-Centered Product Management 1
    • Lecture 1B | Human-Centered Product Management
      • 1B Strategy for Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & Tech Stack
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Participatory Roadmaps & Case Study
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • 1A Introducing Design for Behavior Change
    • 1B Norms, Models, Brainstorm, Screeners
    • 2A Norms and Study Guide
    • 2B Ethics, Persuasion and B=MAT
    • 3A Secondary Research and Theories of Behavior Change
    • 3B Switch, Fraud,
  • Product Management Library
  • The How and Why of Sketchnotes
    • Glossary for Design Techniques

Month: March 2022

Team 4: Bringing “Shift” to life

March 1, 2022

Creating a high-fi prototype for our mobile-based online shopping intervention. Shift helps chronic online shoppers reduce their impulsive online spending by: Intercepting them when…

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Team 12: Clickable Prototype and Usability Script

March 1, 2022

PROTOTYPE INTRODUCTION: Our prototype is designed for users to complete the two major functions of our product: Setting up a bot and connecting it…

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Team 8: Clickable Prototype and Usability Script

March 1, 2022

Talko is a matchmaking speech partner app, designed to help you build your confidence in public speaking (interviews, presentations, etc.) by practicing with others. We…

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Team 1: Clickable Prototype and Usability Script

March 1, 2022

On Team 1’s clickable prototype, we have 7 flows: onboarding, scheduling, note-taking, manual reminder flow, automatic reminder flow, reflection flow, and a friends/feed flow….

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Spending Time Outside – Clickable Prototype

March 1, 2022

Appendix — Clickable Prototype Usability Script  

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Team 7: Clickable Prototype & Usability Script

March 1, 2022

inquire helps  people connect with others by catalyzing deeper, more meaningful conversations.  Choose between casual, moderate, and deep  “questions of the day” in order…

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Usability Report

March 1, 2022

📝 Today we are exploring results from our usability tests performed in class. We categorized the issues into three types: severe, moderate, and trivial….

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Team 5: Clickable Prototype and Usability Script

March 1, 2022

Clickable Prototype Our app Study Buddies, intends to help students organize study and social meetings with friends and simplify the scheduling process.  Here is…

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Team 11 Clickable Prototype

March 1, 2022

Clickable Prototype Link: https://www.figma.com/proto/iZitUFiUgNTWoI5j72X9ak/remindful-CLICKABLE-PROTOTYPE?node-id=62%3A1983&scaling=scale-down&page-id=0%3A1&starting-point-node-id=62%3A1983&show-proto-sidebar=1 User Testing Script: https://docs.google.com/document/d/1vjnyZpRo8rSi6kBZmVyRRi5oCiJatM1w/edit?usp=sharing&ouid=108897350890429806716&rtpof=true&sd=true  

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Team 6: Clickable Prototype

March 1, 2022

Introducing Truthfully, a gratitude app that helps people with busy schedules engage with reflection through a daily game of Truth or Dare. By completing…

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