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A Higher Common Sense

A Higher Common Sense

A place for Writings about Evidence-Based Design

  • CS 177 Human Centered Product Management
    • CS177 Human Centered Product Management Syllabus
      • Lecture 5B- Agile and Storymapping
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
      • 1A Welcome to CS 177: Human-Centered Product Management 1
    • Lecture 1B | Human-Centered Product Management
      • 1B Strategy for Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & Tech Stack
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Participatory Roadmaps & Case Study
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • 1A Introducing Design for Behavior Change
    • 1B Norms, Models, Brainstorm, Screeners
    • 2A Norms and Study Guide
    • 2B Ethics, Persuasion and B=MAT
    • 3A Secondary Research and Theories of Behavior Change
    • 3B Switch, Fraud,
  • Product Management Library
  • The How and Why of Sketchnotes
    • Glossary for Design Techniques

Month: February 2023

February 24, 2023

Moodboard #1     For this mood board, I aimed to find images of people in the outdoors. These photos ended up having more…

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Team 4: Mood Boards & Style Tiles

February 24, 2023

Mood Boards   The purpose of this mood board was to create a calming atmosphere and focus on animals because the gamification aspect of…

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Team 10: Moodboards & Style Tiles

February 23, 2023

This week, our team focused on app branding. Building off from the ideation and wireframes we created during class, each member had a clearer…

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Team 16 – Mood Boards & Style Tiles

February 23, 2023

Moodboards Figure 1: Moodboard 1 Because we want our app to encourage reflection and gratitude, we created this mood board around a cooler, natural…

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Visual Design Readings and Writeup

February 23, 2023

Proximity The principle of proximity states that things that are close together appear to be more related than things Example: Wistia The input labels are…

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Architectural Design of the Solution

February 23, 2023

System Path Our personas were based on two categories of students who had different priorities in their morning. While “Aaron the undergrad” gets distracted…

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PROJECT WORK (7A): Architectural Design of the Solution

February 23, 2023

Team Members: Anjali, Dorien, Ellington, Ji Hong, Karson Bubble Maps These bubble maps were created in order to help connect the different aspects of our…

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Visual Design and Readings Write Up

February 23, 2023

Proximity The principle of proximity states that things that are close together appear to be more related than things that are spaced farther apart….

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Team 19: Architectural Design of the Solution

February 23, 2023

System Path The following figure shows how we expect users to enter and exit our product.  When the user gets a notification of a…

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