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A Higher Common Sense

A Higher Common Sense

A place for Writings about Evidence-Based Design

  • CS 177 Human Centered Product Management
    • CS177 Human Centered Product Management Syllabus
      • Lecture 5B- Agile and Storymapping
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
      • 1A Welcome to CS 177: Human-Centered Product Management 1
    • Lecture 1B | Human-Centered Product Management
      • 1B Strategy for Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & Tech Stack
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Participatory Roadmaps & Case Study
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • 1A Introducing Design for Behavior Change
    • 1B Norms, Models, Brainstorm, Screeners
    • 2A Norms and Study Guide
    • 2B Ethics, Persuasion and B=MAT
    • 3A Secondary Research and Theories of Behavior Change
    • 3B Switch, Fraud,
  • Product Management Library
  • The How and Why of Sketchnotes
    • Glossary for Design Techniques

Month: February 2023

“Eat your vegetables!”: Architectural Design of the Solution

February 21, 2023

Team 9: Carolina Borbon, Tomy Di Felice, Caroline Gao, Andrea Liao, Annie Ma  Bubble Map: For our bubble map, we focused on three large…

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Team 17: Designing a Solution, Assumption Mapping, and Experience Prototypes

February 19, 2023

After synthesis of our intervention study, and informed by 6 weeks of research, the OneTrack team ideated solutions and mapped out assumptions before moving…

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Visual Design Principles Readings + Writeup

February 18, 2023

Proximity The principle of proximity states that things that are close together appear to be more related than things that are spaced farther apart. …

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Team 1: Designing a Solution, Assumption Mapping, and Experience Prototypes

February 18, 2023

Sticky notes: We freelisted intervention ideas for 5 minutes individually and allowed us to reach out-of-the-box solutions. We then synthesized the results as a…

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PROJECT WORK DUE 6B: Designing a Solution, Assumption Mapping and Experience Prototypes

February 18, 2023

Solution: We decided to create an app that focuses on competition against others with screen time and putting political donations at stake. Users are…

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Team 18 6B: Designing a Solution, Assumption Mapping and Experience Prototypes

February 18, 2023

Our intervention study results gave us the green flag to pursue a photo-based solution. (To get more info about our intervention study, read here.)…

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6B: Designing a Solution, Assumption Mapping and Experience Prototypes

February 17, 2023

Our final proposed solution is a mobile planner-game that activates an avatar inside a dining place who helps you plan out your meal via…

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Team 20: Designing a Solution, Assumption Mapping and Experience Prototypes

February 17, 2023

Solution Ideation After synthesizing the findings from our intervention study, we came together to brainstorm solution ideas. First, we started by taking five minutes…

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Team 6: Designing a Solution, Assumption Mapping and Experience Prototypes

February 17, 2023

Our team’s behavior change topic is improving morning routine by reducing phone distractions. Part 1 Sticky Notes (Simple Ideas) From our initial brainstorming, we…

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