Skip to content
A Higher Common Sense

A Higher Common Sense

A place for Writings about Evidence-Based Design

  • CS 177 Human Centered Product Management
    • CS177 Human Centered Product Management Syllabus
      • Lecture 5B- Agile and Storymapping
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
      • 1A Welcome to CS 177: Human-Centered Product Management 1
    • Lecture 1B | Human-Centered Product Management
      • 1B Strategy for Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & Tech Stack
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Participatory Roadmaps & Case Study
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • 1A Introducing Design for Behavior Change
    • 1B Norms, Models, Brainstorm, Screeners
    • 2A Norms and Study Guide
    • 2B Ethics, Persuasion and B=MAT
    • 3A Secondary Research and Theories of Behavior Change
    • 3B Switch, Fraud,
  • Product Management Library
  • The How and Why of Sketchnotes
    • Glossary for Design Techniques

Author: Sophia Jin

Final Reflection – Sophie Jin

March 14, 2024

Overall, I feel like I learned a lot from this class, not only in terms of practical skills like prototyping and interviewing, but also…

Continue Reading

Clickable Prototype & Usability Script – Narwhals

March 6, 2024

Our app, ScreenPaws, aims to help doomscrollers be more mindful of their screentime. We allow users to set goals for 1-3 target apps and…

Continue Reading

Usability Testing: Mood boards and style tiles

February 26, 2024

Individual Mood Boards Sophie’s mood board For my mood board, I chose the key words “cute”, “whimsical”, and “pet”. I wanted to emphasize the…

Continue Reading

Usability Testing: Designing a Solution (Narwhals Write-up)

February 21, 2024

Story Maps Through our story maps, we noticed that a single notification or an interaction with the phone can lead to hours of mindless…

Continue Reading

Sketchnote – Speculative Everything

February 12, 2024
Continue Reading

Sketchnote – Thinking Fast and Slow (Sophie Jin)

February 4, 2024
Continue Reading

Proto-Personas and Journey Maps – Sophie Jin (Narwhals)

February 4, 2024

For my proto-personas, I focused on what my participants felt was the most consuming aspect of their phone screentime. One of my participants, Brian…

Continue Reading

Narwhals Comparative Research

January 31, 2024

Introduction Our team aims to address negative phone screen-time, targeting audiences who feel like they spend too much of their daily lives on their…

Continue Reading

Tiny Prompts Sketchnote

January 21, 2024
Continue Reading

Measuring Me #2

January 14, 2024

For Measuring Me #2, I decided to track how often I reached for my phone to open TikTok or Instagram, which are the two…

Continue Reading

Posts pagination

1 2 Next

Archives

  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • March 2022
  • February 2022
  • January 2022

Recent Comments

  • Final Writeup – Team Monkey – A Higher Common Sense on Proto-Personas & Journey Maps
  • Final Writeup – Team Monkey – A Higher Common Sense on Proto-Persona & Journey Map
  • Team Ant: Final Writeup – A Higher Common Sense on Team Ant: Intervention Study
  • Final Writeup – Team Monkey – A Higher Common Sense on Comparative Research: Team Monkey
  • Final Writeup – Team Monkey – A Higher Common Sense on Poor Posture: Literature Review

Categories

  • CS247B Design for Behavior Change
  • Project
  • Assignment
  • Sketchnote
  • Ethics Response
  • Lectures & Readings
  • Comparative research
  • Visual Design
  • Research
  • CS177 Human Centered Product Management
  • Assignment
  • Project
  • Ethics Response
  • One-pager
  • Experience Maps

Tag Cloud

assignments aversion BJ Fogg creep cs177 Disruptive Innovation EB ethics extraCredit feature feature creep frankenstein harvard case study Journey Map loss loss aversion Needfinding Persona project sketchnotes Tiny Habits by BJ Fogg

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
Copyright A Higher Common Sense. All rights reserved. | Theme by SuperbThemes