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A Higher Common Sense

A Higher Common Sense

A place for Writings about Evidence-Based Design

  • CS 177 Human Centered Product Management
    • CS177 Human Centered Product Management Syllabus
      • Lecture 5B- Agile and Storymapping
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
      • 1A Welcome to CS 177: Human-Centered Product Management 1
    • Lecture 1B | Human-Centered Product Management
      • 1B Strategy for Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & Tech Stack
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Participatory Roadmaps & Case Study
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • 1A Introducing Design for Behavior Change
    • 1B Norms, Models, Brainstorm, Screeners
    • 2A Norms and Study Guide
    • 2B Ethics, Persuasion and B=MAT
    • 3A Secondary Research and Theories of Behavior Change
    • 3B Switch, Fraud,
  • Product Management Library
  • The How and Why of Sketchnotes
    • Glossary for Design Techniques

Category: Assignment

Mindful Movements: Mood Boards & Style Tiles

February 24, 2023

CS 247B: Design for Behavior Change Team 15: Mindful Movements Amantina Rossi, Uma Phatak, Nadia Wan Rosli, Melody Fuentes, Rui Ying Mood Boards We…

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Team 16 – Mood Boards & Style Tiles

February 23, 2023

Moodboards Figure 1: Moodboard 1 Because we want our app to encourage reflection and gratitude, we created this mood board around a cooler, natural…

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Visual Design Readings and Writeup

February 23, 2023

Proximity The principle of proximity states that things that are close together appear to be more related than things Example: Wistia The input labels are…

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7A: Architectural Design of the Solution

February 23, 2023

System Path Diagram The system path helped us identify paths that are most commonly used by all users, which helped us prioritize which wireflows…

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Team 20: Architectural Design of the Solution

February 22, 2023

System Paths Our system path describes the “happy path” of daily use. This starts with setting an alarm in the evening, waking up to…

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Team 21: Architectural Design of the Solution

February 22, 2023

System Path For both of our personas (the student and the new grad worker), they follow the same path throughout our solution. We decided…

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Gotcha!: Distraction Recovery Solution Architecture

February 22, 2023

Gotcha! (formerly OneTrack) walks through the reasoning for a final solution before implementation. [Read time: 15 mins] Final Synthesis and Ideation We created a…

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Mindful Movements: Architectural Design of the Solution

February 22, 2023

CS 247B: Design for Behavior Change Team 15: Mindful Movements Amantina Rossi, Uma Phatak, Nadia Wan Rosli, Melody Fuentes, Rui Ying System Paths We…

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Team 3: Architectural Design of the Solution

February 22, 2023

Team 3: Alahji Barry, Elyse Cornwall, Kaitlin Peng, Anooshree Sengupta, Cecilia Wu System Path We started by defining our personas based on the different…

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