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A Higher Common Sense

A Higher Common Sense

A place for Writings about Evidence-Based Design

  • CS 177 Human Centered Product Management
    • CS177 Human Centered Product Management Syllabus
      • Lecture 5B- Agile and Storymapping
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
      • 1A Welcome to CS 177: Human-Centered Product Management 1
    • Lecture 1B | Human-Centered Product Management
      • 1B Strategy for Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & Tech Stack
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Participatory Roadmaps & Case Study
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • 1A Introducing Design for Behavior Change
    • 1B Norms, Models, Brainstorm, Screeners
    • 2A Norms and Study Guide
    • 2B Ethics, Persuasion and B=MAT
    • 3A Secondary Research and Theories of Behavior Change
    • 3B Switch, Fraud,
  • Product Management Library
  • The How and Why of Sketchnotes
    • Glossary for Design Techniques
CS177 Human Centered Product Management

Welcome to A Higher Common Sense

Team 6: Usability Report

March 3, 2022

Usability Report Testers  We tested our products with two classmates, meaning they had some reasonable understanding of our product to start. Both testers were…

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Team 4: Usability Testing Summary & Next Steps

March 2, 2022

In our last post, we shared our clickable prototype for Shift, which helps chronic online shoppers reduce unnecessary and impulsive online spending. We ran…

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Team 1: Usability Test Report

March 2, 2022

Usability Test Report Team 1: Grace Zhangs, Alix Cui, Godsfavour Simon   Severe: Confusion about purpose of onboarding questions Users thought it would be…

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Team 12: Usability Report

March 2, 2022

After testing with three students we identified nine key areas for improvement. Our “Severe” issues are related to understanding our product, or that could…

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Team 10 – Prototype (version 1)

March 2, 2022

Our Clickable Prototype Link to our Clickable Prototype (on Figma): https://www.figma.com/proto/XaemR5gvnSVXXx2j589wUu/Wireframes?node-id=622%3A2683&scaling=min-zoom&page-id=556%3A2122&starting-point-node-id=622%3A2683 Usability Test Script THE INSTRUCTIONS  Open mobile phone to something “neutral,” like the…

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Team 10 – User Testing Writeup

March 2, 2022

  Towards Meaningful Breaks – Results from our Usability Study   Problem 1: User confusion over “Multi-select” vs. “Single-Select” of Options Issue: On the…

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Usability Report Team #3

March 2, 2022

Problem #1 What is or isn’t a clickable button was confusing Issue: There were moments when our testers weren’t sure if something was a…

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Team 5: Key Learnings From Our Usability Tests

March 1, 2022

Introduction Our prototypes were incomplete when we started our usability testing so there were three main things we chose to focus on: can the…

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Team 4: Bringing “Shift” to life

March 1, 2022

Creating a high-fi prototype for our mobile-based online shopping intervention. Shift helps chronic online shoppers reduce their impulsive online spending by: Intercepting them when…

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