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A Higher Common Sense

A Higher Common Sense

A place for Writings about Evidence-Based Design

  • CS 177 Human Centered Product Management
    • CS177 Human Centered Product Management Syllabus
      • Lecture 5B- Agile and Storymapping
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
      • 1A Welcome to CS 177: Human-Centered Product Management 1
    • Lecture 1B | Human-Centered Product Management
      • 1B Strategy for Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & Tech Stack
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Participatory Roadmaps & Case Study
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • 1A Introducing Design for Behavior Change
    • 1B Norms, Models, Brainstorm, Screeners
    • 2A Norms and Study Guide
    • 2B Ethics, Persuasion and B=MAT
    • 3A Secondary Research and Theories of Behavior Change
    • 3B Switch, Fraud,
  • Product Management Library
  • The How and Why of Sketchnotes
    • Glossary for Design Techniques

Author: 6251337

BeNice Final Writeup

March 18, 2023

BeNice is an app to help college students more easily give and receive compliments by creating a safe space for authentic compliment sharing and…

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Team 16 (BeNice) Individual Final Reflection – Jasmine

March 14, 2023

Before this class, I thought… Before this class, I knew about the design process from CS147. Separately, I knew that it was difficult to…

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Team 16: Usability Report

March 12, 2023

To test the prototype of our app, BeNice, we had four users attempt to successfully complete six tasks. The four testers were college students…

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Team 16: Clickable Prototype and Usability Script

March 8, 2023

Clickable Prototype For our clickable prototype, we decided to use Figma because our team is well-versed in this tool and it lends itself well…

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Team 16: Sketchy Screens

February 28, 2023

Onboarding We wanted our onboarding process to be as simple as possible. Following the format of popular social media apps, we began with a…

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Team 16 – Mood Boards & Style Tiles

February 23, 2023

Moodboards Figure 1: Moodboard 1 Because we want our app to encourage reflection and gratitude, we created this mood board around a cooler, natural…

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Team 16: Architectural Design of the Solution

February 22, 2023

Architecture Design of the Solution System Path Our system path depicts a high level overview of how a user would interact with our app…

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Team 16: Designing a Solution, Assumption Mapping and Experience Prototypes

February 15, 2023

Solution Ideation Based on our key learnings from our intervention study, we first wrote down as many ideas for our product as we could…

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Team 16: Midpoint Writeup

February 15, 2023

Problem Domain We chose to focus our project on compliment giving. We know that many people have a desire to be kinder in their…

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Team 16: Synthesis, Proto-Personas, Journey Maps, and Intervention Idea

February 7, 2023

Synthesis Process Mappings To begin our synthesis process, we each generated sticky notes based on our interviews, the baseline study, comparative analysis, and literature…

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