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A Higher Common Sense

A Higher Common Sense

A place for Writings about Evidence-Based Design

  • CS 177 Human Centered Product Management
    • CS177 Human Centered Product Management Syllabus
      • Lecture 5B- Agile and Storymapping
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
      • 1A Welcome to CS 177: Human-Centered Product Management 1
    • Lecture 1B | Human-Centered Product Management
      • 1B Strategy for Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & Tech Stack
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Participatory Roadmaps & Case Study
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • 1A Introducing Design for Behavior Change
    • 1B Norms, Models, Brainstorm, Screeners
    • 2A Norms and Study Guide
    • 2B Ethics, Persuasion and B=MAT
    • 3A Secondary Research and Theories of Behavior Change
    • 3B Switch, Fraud,
  • Product Management Library
  • The How and Why of Sketchnotes
    • Glossary for Design Techniques

Month: February 2022

Clickable Prototype and Usability Script

February 28, 2022

Clickable Prototype Throughout this quarter, we have been designing a gratitude journaling app, which aims to help people gain more happiness through gratitude journaling….

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Creativitea: Clickable Prototype and Usability Script

February 28, 2022

Intro to prototype:   This is a Figma prototype for our app Creativitea. Creativitea helps people get into the habit of incorporating creative practices…

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Team 10 – Sketchy Screens

February 25, 2022

Chapter 7 – Tend’s Wireframes Now that we’ve designed and curated our brand – next step is to start making some Sketchy Screens! We’ve…

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PROJECT WORK FOR 8B: Sketchy Screens

February 25, 2022

Viewing and Saving Questions (Option 1) Above are the sketchy screens for the task flow in which users will view and save questions.  Since…

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Team 8: Sketchy Screens

February 25, 2022

Here are our wireframes for our main task flows. We also decided on the name of our app: Talko! 1. User Onboarding For the…

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Team 9: Sketchy Screens

February 24, 2022

For our sketchy screens, we each (Yesenia, Kimberly, Vinh, and Alonzo) made screens for different flows. We each tried to adhere to the 10…

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Team 12: Sketchy Screens

February 24, 2022

Our sketchy wireframes were designed independently and then refined as a group. The group refinement focused on creating consistency for layout and design choice…

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Team 11: Sketchy Screens

February 24, 2022

Changing settings/preferences (Braedon) The user will begin on Remindful’s home screen. From here they will be able to use the bottom navigation bar to…

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✏️Team 4: Exploring visual layouts for Shift, a mobile-based online shopping intervention

February 24, 2022

Welcome back. Today we’re focused on sketching our application’s core tabs and interfaces 🙂 Shift helps users reduce impulsive online spending by intercepting them…

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Team 6: The Sketchiest of Screens

February 24, 2022

Create an Account/Login Page and Mental Health Resources (Alex) The idea to include a flow for mental health resources was informed by our early…

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