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A Higher Common Sense

A Higher Common Sense

A place for Writings about Evidence-Based Design

  • CS 177 Human Centered Product Management
    • CS177 Human Centered Product Management Syllabus
      • Lecture 5B- Agile and Storymapping
    • Lecture 1A | Introduction to Human-Centered Product Management
      • What do you want from CS177
      • 1A Welcome to CS 177: Human-Centered Product Management 1
    • Lecture 1B | Human-Centered Product Management
      • 1B Strategy for Human-Centered Product Management
    • Lecture 2A | Human-Centered Product Management
    • Lecture 2B | Human-Centered Product Management
    • Lecture 3A – Markets & Tech Stack
    • Lecture 3B — Guest and Value Proposition
    • Lecture 4B – Participatory Roadmaps & Case Study
    • Lecture 5a– Agile, User Stories and User Story Mapping
  • CS247B Design for Behavior Change
    • 1A Introducing Design for Behavior Change
    • 1B Norms, Models, Brainstorm, Screeners
    • 2A Norms and Study Guide
    • 2B Ethics, Persuasion and B=MAT
    • 3A Secondary Research and Theories of Behavior Change
    • 3B Switch, Fraud,
  • Product Management Library
  • The How and Why of Sketchnotes
    • Glossary for Design Techniques

Author: Emily

SpamMe Final Writeup – Team 12

March 15, 2022

I. Problem Finding When searching for a behavior to change, we realized that scrolling was a common issue for all of us – and…

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Final Reflection – Emily Yang

March 14, 2022

Introduction Before this class, I knew that changing anyone’s behavior would be a challenge, and I was really curious to see what the process…

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Team 12: Sketchy Screens

February 24, 2022

Our sketchy wireframes were designed independently and then refined as a group. The group refinement focused on creating consistency for layout and design choice…

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Team 12: Mood Board & Style Tile

February 22, 2022

Team Mood Board We envisioned a fun engaging casual brand that encouraged users without seeming intimidating. As a team, we worked with physical materials…

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Team 12: Designing a Solution & Assumption Mapping

February 15, 2022

System Path Our system path focuses on the journey of our main persona, Social Sally. As a social butterfly, she encounters the product through…

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Team 12: Wireflows

February 15, 2022

Following our intervention study, our team began to design a solution that could help users in minimizing their phone scrolling usage. While we were…

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Intervention Study & Synthesis – Phone Scrolling

February 10, 2022

Intervention Study: Overview and Starting Out In our intervention study, we focused on scrolling as the behavior we wanted to address. For many of…

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Visual Design with Examples

February 8, 2022

Proximity Proximity shows that the closer objects are to one another, the more we perceive them as related. For example, on Amazon’s home page…

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Personas & Journey Maps – Phone Scrolling (Team 12)

February 1, 2022

In our baseline diary study, we studied 7 users over the course of five days to learn about how much they inadvertent scroll on…

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SKETCHNOTE: What do Prototypes Prototype?

February 1, 2022

PDF link: CS247B_Sketchnotes_Prototypes

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