Team 3 Sketchy Screens February 23, 2022 Sketchy screens Our team sketched multiple key screens and task flows: Login / Signup / First preferences Home page Group page Profile page Notifications… Continue Reading
Team 10 Style Tiles – Designing for Meaningful Breaks February 23, 2022 What we’re going for We intend to design Tend as a calming and engaging application. We used the branding exercise to brainstorm what traits… Continue Reading
Team 2 – Sketchy Screens February 23, 2022 Sketchy Screens for Catalog Page: In the Catalog page, we have designed three different views to display journal cards by month, week, or day…. Continue Reading
Team 7: Experiment Synthesis February 22, 2022 Recruitment Explanations Experiment 1: We recruited young participants (as these are our main target audience) who feel like they are feeling challenged socially because… Continue Reading
Team 12: Experiment Synthesis February 22, 2022 Team 12: Experiment Synthesis As part of our testing, we ran three experiments. The first experiment was around scheduling, and tested the assumption that… Continue Reading
Team 12: Mood Board & Style Tile February 22, 2022 Team Mood Board We envisioned a fun engaging casual brand that encouraged users without seeming intimidating. As a team, we worked with physical materials… Continue Reading
Spending Time Outside – Assumpion Tests February 22, 2022 Overview: At a high level, the behavioral intervention we’re attempting to tackle is promoting spending intentional time outdoors. Last week, we oriented the insights… Continue Reading
Team 4: Capturing the Mood of Spencer the Spender February 22, 2022 Creating mood boards and style tiles for an antidote to compulsive spending. 📌 TL;DR on our solution Compulsive shoppers often end up on hedonic… Continue Reading
Moods Boards and Style Tile February 22, 2022 Mood Boards Our team’s goal is to encourage people to go outside–this includes inspiring a sense of excitement, comfort, and safety in the outdoors…. Continue Reading